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U.S.S. Elysium - NCC 89000 - TF47 Flagship
 

Elysium Class Starship

Category: Diplomatic / Support Ship

Posted Image

Expected Duration: 200 years
Time Between Resupply: 7 years
Time Between Refit: 10 years

Speed
Cruising Velocity: 7.8
Maximum Velocity: 9.5
Emergency Velocity: 9.9 (16 hours)

Dimensions
Length: 1248 metres
Width: 578 metres
Height: 192 metres
Decks: 48

Personnel
Officers: 520
Enlisted Crew: 1620
Marines: 120 / 470 (Standard / Maximum)
Passengers: 1500
Total: 3760 / 4110 (Standard / Maximum)
Emergency: 23'000

Auxiliary Craft

Shuttlebays: 3 (2 Aft, 1 Lower 3 level Drop Bay)

Fighters
Valkyrie Space Superiority Fighter: 8
Raptor Class: 8
Razor Interceptor: 16

Runabouts
Sovereign Class Captains Runabout: 1
Danube Class: 4
Volga Class: 4

Shuttles
Type VIII: 6
Type IX: 8
Type XI: 6 (Note: 2 remain stripped down for mission adaptable configuration.)
Type XV: 4
Hunley Class: 2

Transports
Titan Class: 2
Polaris Class: 4
Firefly Class: 2

Private Ships
S.S. Understanding

Workpods
Brunel Workpod: 12

Armament
Defensive Systems
Ablative Armour
Point Defence Batteries: 18

Phasers
Type XII Phasers x 9 (5 Fore / 4 Aft)

Shielding Systems
Metaphasic Shielding
Auto-modulating Shields
Regenerative Shielding

Torpedos
Burst-Fire quantum Torpedo Turret x 4 (2 Fore / 2 Aft)
Quantum Torpedoes x 604
Tri-Cobalt Warheads x 30


Horizontal Tri-Core Configuration.



Deck Listing;
Deck 1 - Civilian Operations, Federation Main Embassy, Secondary Communications Array, Shield Generator, Armoury

Deck 2 - Arboretum Level 1, Transporter Room 1, Lounge/Bar, Restaurants, Tailor, Barber, Jewellers, General Traders, Antiques

Deck 3 - Arboretum Level 2, VIP Quarters, Holodeck 1, Theatre Top Floor, Art Gallery,

Deck 4 - Arboretum Level 3, Ambassadorial Function area, Art Gallery, Theatre Middle Floor, Art Workshop, Bar Lounge,

Deck 5 - Arboretum Level 4. VIP Quarters, Theatre Ground Floor,

Deck 6 - Arboretum Ground Level. Holodeck 2, Embassy Way, Transporter Room 2, VIP/Guest Holodeck, VIP/Guest Holosuites (6), VIP/Guest Gym and Spa, Lounge, , Event Coordinators Office, Environmental Controls

Deck 7 - Medical Department Administrative Office Complex, Chief Medical Officer's Office, Primary Sickbay, Medical Transporter Room 3-6, Pharmacy #1, Sickbay Main Computer, Medical Team Support, Radiation Therapy Unit, Medical/Surgical Ward, Resuscitation Unit, Biohazard and HazMat Unit and Decontamination Facility, Isolation Unit, Mass Inoculation Clinic, Triage Centre, Shock Trauma Centre, Patient Care Rooms (60), Intensive Care Unit #1, Intensive Care Unit #3 (Trauma), Burn Unit, Neonate Intensive Care Unit, Pediatric Intensive Care Unit, Nursery, Labor and Delivery Suites, Intermediate Care Unit, Neuro Stepdown Unit, Artificial Organ and Limb Lab, Surgical Suites 1-14, Medical Imaging Lab, Medical Holodecks 1-4, Medical Holosuites (6)

Deck 8 - Counseling Offices, Chief Counselor's Office, Physician Offices, Medical Crew Quarters, Medical Library, Paediatric Clinics, Dental Clinic, OB/GYN Clinic, Cardiology Clinic, Family Health Centre, Medical Records, Pharmacy #2, Intensive Care Unit #2, Orthopedic Clinic, Chaplains Office, Psychology Labs 1-3, Psychiatry Labs 1-3, Surgical Suites 15-24, Medical Holodecks 3-5, Medical Holosuites 13-22, Medical Laboratories, Forensics Lab, DNA Mapping and Sequence Lab, Biomedical Research Lab, Physical Therapy Unit, Null Gravity Therapy Ward, Environmental Simulation Holodeck, Armoury, Primary School Class Rooms 1 -7, Junior School Class Rooms 1 - 7, Secondary School Class Rooms 1 - 10

Deck 9 - Cargobay 1, Civilian Quarters, Holosuites (3), Conference Center, Caucus Rooms (2), Conference Rooms (8), Computer Center, Multimedia Center, Print Shop, Ambassador's Suites (6), VIP/Guest Quarters,

Deck 10 - Civilian Promenade, Transporter Room 7, Security Office

Deck 11 - Cargobay 2, Cargobay 3, Civilian Quarters, Guest Quarters,

Deck 12 - Starfleet Academy Dedicated Deck, Superintendent's Office, Vice Superintendents Office, Senior Instructor's Office Storage Facility 1, Simulation Deck 1 & 2, Shuttlebay 1 Upper Level

Deck 13 - Zero Gravity Training facility, Chief Counsellors Office, Chief Counsellors Lounge, Triage Centre, Academy Medical Training Centre, Medical Instructors Office, Science Instructors Office, Shuttlebay 1 Ground Level, Armoury

Deck 14 - Academy Science Labs, Academy Fitness Centre, Academy Engineering Labs, Academy Security Training Centre Cargobay 4, Cadet Quarters, Transporter Room 8, Shuttlebay 1 Storage.

Deck 15 - Admiral's Quarters Level 1, Library, Gymnasium 3, Cadet Quarters, Junior Officers Quarters, Storage Facility 2, Replication Unit 1 & 2, Cadet Dedicated Holodeck 6 & 7

Deck 16 - Admiral's Quarters Level 2, Secondary sickbay, Press Briefing Rooms (2), Reception Rooms (8), Grand Ballroom (can be split into 2 separate ballrooms), Ballrooms (2), Concert Hall, Observation Lounge, Legal Library, Courtroom, Legal Counsel Chambers, Transporter Room (VIP), Airlock (VIP), Aide Station, Security Office, Federation Consulate Office

Deck 17 - Admiral's Office, Armoury, Transporter Room 9

Deck 18 - Bridge, Captain's Ready Room, Observation Lounge, Executive Officers Office

Deck 19 - Computer Core Level 1, Main Security, Maintenance Control, Maintenance Room 1

Deck 20 - Computer Core Level 2, Main Life Support, Deuterium Storage, Deuterium Injectors, Armoury, Antimatter Storage Pods 

Deck 21 - Computer Core Level 3, Deuterium Storage, Transporter Room 10

Deck 22 - Computer Core Level 4, Primary Communications Array, Crew Quarters, Auxiliary Deflector Control, Secondary Shield Generator, Shuttlebay 2 Upper Level.

Deck 23 - Computer Core Level 5, Cargobay 5, Security Office, Private Communications Facility, Meeting Rooms (12), Banquet Halls (3), Galleys (3), Bakery, Translation Services Office, Conference Halls (3), Exhibition Hall, Holodeck 8. Shuttlebay 2 Ground Level.

Deck 24 - Computer Core Level 6, Damage Control Locker, Yeoman Offices (x2), Second Officers Office

Deck 25 - Deflector Array, Deuterium Storage, Deflector Control, Graviton Generators 5-8

Deck 26 - Deflector Array, Deuterium Fill Ports and Storage, Engineering Support, Parts Storage, Secondary Computer Core, RCS Thruster Control System Access, Power Distribution Subsystems, Multi-Purpose Adaptable Bays 9-16, Small Cargo Holds (40), Fore Tractor Emitter (x2)

Deck 27 - Deflector Array, Deflector Control, Officers Quarters,

Deck 28 - Deflector Array, Cargobay 7, Transporter Room 11, Torpedo Storage, Fore Torpedo Launchers, Probe Storage, Probe Manufacturing and Maintenance Shop

Deck 29 - Deflector Array, Cargobay 7, Stellar Cartography, Secondary Power Distribution Node 5 & 6, 

Deck 30 - Deflector Array, Deuterium Storage, Operations/Logistics Administrative Office Complex and Operations Centre, Chief Operation Officers Office, Ships Power Coordination and Distribution Centre, Logistics Office Complex, Quartermaster's Office, Operational Mobility Centre, Conference Rooms (4), Primary Damage Control Centre, Damage Control Supply Holds 1-4,

Deck 31 - Deflector Array, Cargobay 8, Transporter Room 12, Industrial Replicators (3), Tool and Equipment Replication Shop with 2 Industrial Replicators, Aid Station, Medical Supply Lockers (2), Operations and Damage Control Staff Situation Room, Ships Fire Control Centre, Maintenance Bay 2, Upper core injection assembly, Primary Power Distribution Node and Controls, Primary SIF Generators, SIF Maintenance and Monitoring, Storage Lockers 1-3

Deck 32 - Deflector Array, Antimatter Storage Pods , Environmental Controls, Antimatter Injection Reactors

Deck 33 - Cargobay 9 & 10, Antimatter Storage Pods, Engineering Support Labs, Aerospace Stress Lab, Aerospace Structural Lab, Flight Spectrum Simulation Lab, Computer Engineering Lab #2, Information Technology Lab, Control Systems Lab, Sensor Systems Lab, Nano-Technology Lab, Emergency Batteries, Secondary Antimatter & Deuterium storage

Deck 34 - Tactical Information Centre Level 1, Battle Staff Situation Room, Surveillance and Reconnaissance Operations Center,
Emergency Bridge Facility Level 1 (CO, Helm, Ops, Tactical-1), Secondary Armoury, Enlisted Affairs

Deck 35 - Tactical Information Centre Level 2, TACCOM, Emergency Evacuation Quarters, Coffee Mess, Emergency Bridge Facility Level 2 (Tactical-2, XO, Engineering, Science ), Warrant Officer’s Barracks, Warrant Officers Lounge

Deck 36 - Cargobay 11, Torpedo Storage, Aft Torpedo Launchers, Parts Storage 

Deck 37 - Crew Quarters, Enlisted Quarters, Holodeck 9 & 10, Small Cargo Holds (60), Cargo Lifts (8), Cold Storage Bays (4), Freezer Bays (4), 80,000 Gallon Liquid Storage Tanks (12)

Deck 38 - Engineering Level 1, Transporter Room 13, Engineering Replication Facility 1 & 2, Secondary Power Distribution Nodes 2 & 3, 

Deck 39 - Engineering Level 2, Engineering Replication Facility 3 & 4, Officers Quarters, Officers Lounge, Armoury, Gravitational Controls, Tertiary Shield Generator,

Deck 40 - Main Engineering (Tri-Core), Engineering Administrative Office Complex and Operations Centre, Graviton Generators 1-4, Chief Engineer's Office, Aide Station, Coffee Mess, Ancillary Damage Control Operations and Coordination Centre, Security Office, Conference Rooms (4), Engineering Imaging Lab, Aft Warp Core Ejection Units.

Deck 41 - Engineering Level 3, Central Power Distribution Node, Transporter Rooms 14 - 16, Cargo Transporters 6-8, Life Support Systems, Cargo Bays, Corps of Engineers Administrative Complex, COE Chief's Office, Architecture Lab, Architectural Design Studio, Structural Engineering Design Studio, Civil Engineering Design Studio, Reverse Engineering Lab, Starship Design and Engineering Lab, Design and Schematic Storage Computer System, Construction Supervisors Offices, Drafting CAD/CAM Studios, Blueprint Studio, Electrician Supervisors Office, Plumbing Supervisors Office, Conference Rooms (6)

Deck 42 - Cargobay 12, Industrial Replicators (6), Conference Rooms (5), Torpedo Bay 3 Control & Storage, Tractor Beam Control, Shoring Workshop (includes dedicated industrial replicator and cargo transporter), Tool Design and Repair Shop, Large Weapon and Torpedo Magazines (4), Torpedo Magazine and Manufacturing Bay, Ordnance Design and Manufacturing Facility, Cargo Lift (8), Deuterium Storage, Antimatter Storage Pods

Deck 43 - Secondary Brig, Marine Headquarters and Administrative Office Complex, Marine CO's Office, Marine XO's Office, Marine Officers Quarters, Tactical Operations Centre, Marine Current Actions and Intel Centre, Marine Communications Centre, Marine Barracks, Marine Transporter Rooms 1-4, Marine Training Facilities, Main Armoury, Phaser Range, Hand to Hand Combat Training Facility, Ammunition Replication Suites (2), Small Arms Manufacturing Bay, Portable Combat Weapons Manufacturing Bay, Heavy Weapons Manufacturing Bay, Urban Combat Operations Training Facility, Marine Classrooms 1-6, Marine Loading Docks 1-4, Marine Cargo Transporters 1-4, Portable Command Centre Module Storage, Portable Weapon and Ammunition Replicators (24), Portable Combat Support Replicators (24), ILBE Field Packs (350), Weapons Lockers (32), Marine Officers Mess, Marines Wardrooms 1-3, Marine Galley, Coffee Mess, Maintenance, Cargo bays, Marine Medical Facility, Parts Storage, Cerberus Module Storage and Loading Bay

Deck 44 - Docking port, Environmental Control and Life Support, Aid Station, Transport Storage Bay and Loading Facility, Transport Craft Lift, Intel Working Group Office Complex, Intel Intelligence Analysis Facility, Armoury, Intel Cryptanalysis/Signals Analysis Facility, Intel Communications Facility, Intel Network Data Centre and Computer Complex, Intel Briefing Rooms (4), Intel Secure Holding and Interrogation Facility, Aid Station, Cargobay 13 & 14

Deck 45 - Engineering Support, Parts Storage, Secondary Power Distribution Node 3 & 4, Construction Engineering Research Laboratory, Geotechnical and Structures Laboratory, Coastal and Hydraulics Lab, Topographic Engineering Centre, Cold Regions Research and Engineering Lab, Cargo Bays, Sensor Arrays, Primary Machine Shop, Mass Evacuation Transporters 3 and 4,, Squadron Commander's Quarters, Pilot Locker Room, Pilot Lounge, Pilot Mess Hall, CAG's Office and Quarters, Assistant CAG's Office and Quarters, Air Boss's Office and Quarters, Ancillary Security Office, Conference Rooms (2), Briefing Rooms (4)

Deck 46 - Drop Hanger Level 3, Pilot Quarters, Squadron Briefing Room, Wing CO and XO Quarters, Communications, Wing Intel Office, Wing Tactical Planning Office, Imaging Suite, Auxiliary Craft Construction & Maintenance, Electronics and Avionics, Aft Torpedo Launchers, Torpedo Storage, 

Deck 47 - Drop Hanger Level 2, Pod Short-range Tracking Sensors, Landing Assistance Tractor Beam, Sensor Control, Tractor Control, Aid Station

Deck 48 - Drop Hangar Level 1, Aft Tractor Emitter (x2), Transporter Room 17, Parts Storage 





History
Ten years after the Dominion war, Federation policy moved away from defence and reconstruction and back to exploration and discovery. A new generation of starships push further into the unknown depths of space, but with this great step into a new era, areas of neglect within the fleet become apparent. As the frontier expands, Starfleet acknowledged it's lack of capable modernised Diplomatic vessels.

It is said that necessity is the mother of invention; this holds no greater truth than in the creation of the Elysium class ship. The new generation of starships the Century and Majestic classes were faster, more capable and far more advanced than their predecessors. However they lacked the facilities to ensure a strong diplomatic presence and with the Federations influence and borders expanding faster than ever before this was of paramount importance. The concept of a diplomatic vessel, fully capable of handling the federations affairs and serving as the epitome of what the United Federation of Plant's stands for, was born.

The initial design was to take inspiration from iconic Starfleet classes, such as the Constitution, Excelsior, Galaxy and other classes which had served as the flagship and build something which captured their styling but with a more modernised touch. Concepts were drawn up and presented to the board of the Corps of Engineers, all of which were rejected. It took 18 months to refine the design, until finally the engineers involved in the Elysium Project were able to hone in on the initial shape and function, the Primary and Secondary roles and the dimensions of the vessel.

During this period Starfleets focus remained on Command and Control, Exploration and Tactical Vessels giving classes that filled these roles design and implementation priority, the Elysium class was relegated to lower priority design teams. It was not until diplomacy became paramount in keeping another war at bay that Starfleet Command once again assessed the potential of the Elysium Class. The very design of the vessel had proved a challenge, her sheer size and the power required set the project back for half a decade while scientists and engineers worked to provide the ship with a power source capable of not only moving the ship but powering the systems and technologies she would house within. The results of these efforts was a horizontal tri-core configuration which worked in unison to monitor and regulate power output, being more efficient in fuel consumption and power generation these cores were able to do more than their dual-core predecessors.

The cores utilised had themselves been redesigned, they were now smaller their internal technologies streamlined to ensure minimal space and power were wasted. Working together, the cores were capable of producing 33% more power in high capacity usage than their dual-core counterparts, this would herald a new era in energy production for the federation. With the success of the tri-core design, the Corps of Engineers started to adapt and streamline the technology utilised in the remainder of the project, leading to a more efficient use of space within the design.

More challenges in the design were encountered during the initial testing of the vessel, the stress placed on the hull and superstructure of the ship by its own immense mass had caused unanticipated structural damage to the neck and saucer sections of the ship. With the current design proving impractical, the Corps of Engineers went back to the drawing board, using the data they had attained they altered the design of the Elysium. The result was the unique split saucer pylon which served to reduce subspace turbulence, allow for higher warp speeds and the ability to better sustain long periods of time at these higher speeds. One of the challenges they had not managed to overcome was the stress placed on the ship during rapid manoeuvres, as a result of this the turn rate of the vessel was limited to avoid these undue stresses.

The design was entering the home stretch with the ships primary diplomatic functions and the lesser but still important exploration and science functions fulfilled, it seemed to the engineers involved however that their earlier streamlining of the ships components had left them with an abundance of unused space within the vessel. The project team entered deliberation on how to best utilise the surplus space on the vessel. However it wasn't until the destruction of Romulus in 2387 that the team decided to fit the design with Industrial Replicators and spacious storage facilities, allowing for a Support and Aid sub role.

With its Diplomatic and Support roles, the Elysium would be able to tackle the two major issues facing the Federation. With its adequate production capabilities the ship would be able to aid the Romulans in any circumstance, from Reconstruction of cities and colonies, to the rapid deployment of medical and scientific facilities. While Starfleet used the ship to dispense humanitarian assistance to the Romulan people the vast diplomatic facilities of the ship would provide suitable neutral grounds for smoothing relationships with the Romulan Star Empire and the now aggressive Klingon Empire.

The initial specifications had called for a more intimidating array of weapon systems but the significant power drains placed on the ship forced a rethinking of the ships load out. Designers came to the conclusion that fire power would be decreased by almost half. The ships excess weapons were removed and a small portion of their utilised power was diverted to the defence systems of the vessel, including the shields and point defence batteries. The remaining saved power would be rationed between the secondary departments and recreational facilities on board.

Near the end of the design process a final attempt to push the ships diplomatic functions by Starfleet Command saw the addition of a mobile Academy, allowing cadets first-hand experience in space and on a fully functioning Starship. The motion was challenged by citizens of the Federation, citing that it was far too dangerous for cadets to be so close to unstable political regions, however both Starfleet Command and the Starfleet Academy Commandant argued that it was all the more vital that cadets could see the events of their future unfold and be ready to take on that challenge, the first-hand experience would give these cadets the knowledge and wit to survive in the uncertain years to come.

Having seen nigh on two decades in design and construction the prototype was launched in late 2388 and with the final stages of testing complete, the Elysium was assigned to Ninth Fleet's Task Force 47 under the watchful gaze of Rear-Admiral Myrkul Sharr. With the task force's proximity to the Romulan Star Empire and the Admiral's decades of Diplomatic experience and relations with the Romulan people it would prove a true and full test of the vessels design and function, any flaws becoming apparent under the stresses of real world events which would require the ship to be pushed to its very limits and beyond.

The crew of the Elysium were required to undergo six weeks’ worth of training while the Admiral was briefed on the very role of the ship, her operational function and the relationship between the Civilian Sector and the rest of the ship.




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