The Sim



The year is now 2394, and the Elysium was lost. Starfleet has deployed a research team to investigate the disappearance of Admiral Sharr and his crew. However, their efforts are in vain, and after six months only passive searches are taking place as life continues.

The Elysium has been stranded in the Andromeda Galaxy after suffering a crippling attack that forced the ship through space/time leaving her a floating wreck. Six months have passed, and the crew have patched up the ship as best as they can. As life started to return to normal, the accidental death of the Executive Officer and rumours of mutiny have caused the crew to be on edge yet again. Tensions grow aboard the former flagship as a thorough investigations sweep through the crew and their activities in attempt to identify the ringleaders of the mutiny.

Admiral Sharr had activated the Artificial Intelligence program he and a colleague had been working on for several years, the activation of Alice has unnerved a lot of the crew, unsure on how to act around this new life form. Alice is unique within the concept of AI's, she can think and act for herself and is entirely capable of taking control of her code. Her primary objective is the safety of her home, the Elysium, and that of the one she see's as her maker, Sharr.

But now, the Elysium returns home, without the Admiral. And the crew, led by Commander Phoenix Lalor, face an uncertain future ahead.

We join the Elysium as they enter a new year, though this new year brings more challenges and more horrors...